When using the symbol as a control, you may want to scale it up to make it quite large, so that you can easily grip on to move the figure around. You would then drag it to the stage and integrate it into the puppet design, to help pose, block in, and move the figure for key gestures, before you refine the animation with subtler character acting and follow-through motion. Therefore, you should make a “ core symbol,” which means making a simple object like an oval form and covert it to a symbol. When designing a puppet, you should use the pelvis or a core-symbol in the lower-torso region to help manipulate the puppet in broad strokes. Use the Selection Tool to move the objects around. Doing so will make moving objects smoother because the objects won’t snap to screen pixels and guides.Īdd the Graphic Clips to the Stage to begin to organize the rig. Turn off “snapping.” To do so, go to the Main Menu > View > Snapping and choose “Edit Snapping.” From the Edit Snapping Window, deselect the various options (i.e., Align, To Grid, To Guides, To Pixels, and To Objects). To Prepare for Frame-By-Frame Cutout Animation Under Colour Effect, you can modify the Brightness, apply a Tint, use the Advanced (Alpha, Red, Green, and Blue), or adjust the Alpha (transparency).
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |